Keyes (COM): (slight pause) "Understood.We can't proceed unless we can disable this installation's security system." Captain Jacob Keyes (COM): "Go ahead, Cortana.They've locked the doors, and we don't have enough firepower to get through them." I underestimated the Covenant's understanding of Halo's subsystems. The doors close as the guards, except for the Zealot, are eliminated. Cortana: "Don't let them lock the doors!".A group of Covenant stand guard at the door, with a Sangheili Zealot blocking the way in. The Chief enters the structure and reaches the top of a slope that leads to an open door. My analysis indicates that the map room should be at the bottom floor of this facility. Cortana: "The Covenant are putting up a real fight! The Cartographer must be here.They eliminate the patrolling troops outside the structure. Marine: "Anyone else see what I see? How are we supposed to get around that, huh?".Cortana: "They're already inside! We need to get in there quick, before they discover the location of Halo's control center!".Cortana: "There, in the cliff wall I'll bet the Silent Cartographer is somewhere inside that facility.".
The vehicle approaches a structure protruding out of the cliff wall. The Warthog proceeds to drive off around the island, encountering Covenant resistance. Let's go find the map room that will show us the location of Halo's control center."
#Campaign cartographer 3 spaceship driver#
Rawley (COM): "You know our motto: We Deliver."Īs the Chief boards the driver seat of the Warthog, two Marines occupy the passenger seat and the turret.Marine #1 (COM): "Music to my ears, Foehammer!".Marine #2 (COM): "Hey, I didn't know you made house calls, Foehammer!".The UNSC forces move forward, and eventually the beach is cleared of Covenant hostiles. Gunnery Sergeant Waller: "Pile out people, let's move!".Flight Captain Carol Rawley (COM): "We're approaching the LZ, it's gonna be hot! Get set to come out swingin'.The Pelican dropships descend on the beach's corner. The island has multiple structures and installations. The Cartographer is a map room that will lead us to Halo's control center. Cortana: "The Covenant believe that what they call the "Silent Cartographer" is somewhere under this island.Two Pelican dropships, Echo 419, in front, and Bravo 022, in back, approach an island, low over the water. Maybe it's the simplicity of it.Echo 419 (front) and Bravo 022 (back) approach the island. That took me longer to adjust to, but even that seems like a natural to me now. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.Įven the single saving throw. They seem to fit into S&W with little fuss. I grab and pick and steal from just about all OSR and Original resources. (my God but I can run it nearly without the book) Just much less rules hopping than I remember. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. I can house rule it and it doesn't break. It's easy for lapsed gamers to pick up and feel like they haven't lost a step. So, out of all that, why Swords & Wizardry ? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups) I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls BOTH editions of LotFP's Weird Fantasy and some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea. Actually, I have the whole available line in print. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment).
#Campaign cartographer 3 spaceship full#
I have OSRIC in full size, trade paperback and the Player's Guide. Believe me when I say I have them all in dead tree format.